It is official; Virtual reality technology is the next big thing, and the likes of Oculus Rift, PlayStation VR, and the HTC Vive are merely setting the stage. For the less privy, VR refers to the immersive experience defined by your head movements tracked in a spatial world and the technology perfectly befits games and movies. Although technocrats allude that its ties with movies and the gaming platform is a robust one, its usage in multiple surfaces is slowly cropping up.
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Military and law enforcement
Under this category, the British government is, without a doubt, the pioneering user of VR and perhaps Oculus Rift in its training of trauma physicians for battle. Other uses include simulations in training Officers deal with IEDs. Arizona’s Pima County is the primary user of this technology, where a 300-degree, 5-screen, setup is used to train officers on how to react according to diverse scenarios.
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Space
NASA is known for some state-of-the-art technological tools and inventions, and VRs couldn’t possibly miss. Although it has been on the forefront, one contemporary use entails improving the astronauts on extended missions’ physical and psychological wellness. A Virtual Space Station that incorporates many interactive and behavioral training and treatment plans is in the offing.
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Entertainment
As perhaps the most vocal proponents of this technology, the entertainment industry including movies and gaming is poised to change forever. In fact, if loud music and hordes of raucous fans aren’t your favorites, the chances are that you will own a virtual reality product soon. The world is rapidly expanding, and so are the manufacturers and the imminent availability of these commodities.
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Healthcare
As arguably, the most important sector striving to offer better services incorporating technology, VR Products usage is seemingly rife in here, not just in the therapy platform alone. VR in cognitive behavior therapy is helping treat patients with social anxieties and phobias alongside treating the phantom limb pain. The therapy utilizes sensors that pick up the brain’s nerve inputs, and so far, the technique is marvelous.
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Education
Whereas VR is an already established technology in various niches, its usage in education is expected to catapult in the coming years. Younger students, from mechanics to surgeons, VR is necessary for virtual field trips among a plethora of other uses. It is already used in diverse countries, including teaching children with special needs, though.
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Automotive
To better understand how customers experience their cars, several car manufacturing brands have incorporated the immersive technology associated with VR products and the results amazing. Oculus Rift headset is, in fact, used at Ford Motor Company’s Immersive Lab, same with Audi and Toyota.
Although they come in various distinct shapes, colors and sizes, conventional Virtual Reality products today, however, include:
- HTC Vive – a Steam VR headset
- Oculus Rift synonymous with Facebook
- Sony PlayStation VR that is to be launched in 2016
- Samsung Gear VR
- Google Cardboard
- Microsoft HoloLens
- Meta 2
- Razer OSVR HDK 2
- FOVE VR
- Zeiss VR One Plus
- Avegant Glyph
- Freefly VR headset
Article by Jeditronix Contributor
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